![]() thing is called?)? I'm not sure where I go from here.Īlso, if when I successfully do this dependency extraction thing, it adds the mod to minecraft but not the mods folder, correct? How to I use the mod its dependent on while making my mod? I saw that you make a folder called libs and put it in there and do some build path thing to access its code, but will that add it to the client when i run it in eclipse or do I have to add it to the run/mods folder? What does that mean? I have the jar file that I want to use as a dependency and i looked in its META-INF folder and looked at its MANIFEST.MF file and all it said was " Manifest-Version: 1.0" Does that mean that it was a poorly made mod and what do I do about it? Do i give it a custom maven coordinate (Is that what the groupId. It gets the groupId:artifactId:version thing so it can be archived. meta file is just a manifest file, and forge will use the. My adle doesn't have a "jar" section, so do I add it my self? Where is /META-INF? I don't understand what this maven stuff is and a have a very vague understanding of what a repository is from submitting bug reports on git. Not really sure how any of this dependency stuff works but I kind of have an idea.
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